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I have 13 years of programming, art, and game development experience in the Unity game engine.

10 years as an indie/hobbyist building dozens of small projects, prototypes and experiments exploring a wide variety of game mechanics, art pipelines, and visual styles.

3 years as a Tech Artist at Jam City, developing and managing art pipelines, implementing art across entire projects, and producing the majority of the animation and VFX for two of the studios largest games.


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