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Cookie Jam and Cookie Jam Blast engine port to Unity

Led Tech Art on rebuilding two of Jam City's largest titles
Created modular tools for easy asset implementation on Gameboard

Educated team on Unity best practices

Recreated 100s of VFX in new engine

Cookie Jam

Cookie Jam Blast

Cookie Jam VFX improvements

(unreleased)

Created new replacement effects for every effect in the match game

Old VFX vs New VFX

Cookie Jam UI State Flow

Leverage Unity animator component to control UI state flows. This increased artists ability to test and see flows without step up from engineers. Also, decreased code complexity by having logic flow attached to animator call backs

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